UX Research & Product Design Case Study
Addressing Mental Health Barriers in Youth
01 · Context
During my internship at Factor Social, I focused on understanding the barriers and facilitators to mental health help-seeking among young people.
The main objective was to identify key obstacles preventing young people from seeking mental health support and to design preliminary solutions that would make mental health resources more accessible, relatable, and engaging.
The Erasmus+ YML project, although funding was rejected, aimed to raise awareness of mental health, promote emotional literacy, and help young people develop habits for a more fulfilling life.
02 · Literature review
Figura 2 – Path diagram from Kim et al. AC, academic concerns; AS, appraisal support; ES, emotional support; G_BAT, general barriers to care; IS, informational support; MH, mental health; N_ATT, negative attitudes toward help-seeking; P_ATT, positive attitudes toward help-seeking; PA, personal affairs; S_BAT, site-specific barriers to care; SSOSH, Self-Stigma of Seeking Help Scale; SSRPH, Stigma Scale for Receiving Psychological Help; WC, worries and concerns.
The WhyApp research phase explored barriers and facilitators of mental health help-seeking behavior, particularly among young adults. Despite experiencing distress, few people actively seek help, often due to stigma, financial constraints, lack of access, or uncertainty about where to start.
A key finding was the gap between recognizing a mental health need and taking action. Even when individuals had mental health literacy, structural barriers (cost, wait times, accessibility) often overrode their intention to seek help.
The research also emphasized self-efficacy and social influence. People were more likely to seek help if they felt in control of the process, had positive prior experiences, or saw mental health normalized in their environment. Fear of judgment and skepticism toward treatment efficacy were strong deterrents.
These findings informed the developmental direction of WhyApp, ensuring that its design addressed key pain points:
03 · Survey
As part of the research phase for the Why App, we conducted an online survey to explore how users perceive mental health support and their openness to digital solutions. The survey aimed to uncover key pain points, engagement patterns, and user preferences for mental health-related interventions.
The survey gathered insights from 46 respondents, focusing on:
04 · Sketching
The sketches helped define core app functionalities based on research into help-seeking behaviors and engagement barriers. Different layouts and structures were explored before finalizing a question-driven navigation system that guides users through self-reflection, peer insights, and expert recommendations.
Key Features Defined Through Sketching:
05 · Outcome
This project reinforced how behavioral barriers shape mental health help-seeking and the need for low-friction engagement. The process strengthened my ability to translate research insights into UX decisions, ensuring the design aligned with real user needs.
Future work would focus on refining content personalization and testing AI-driven recommendations. Prototyping and user testing would help validate engagement strategies, while exploring community-driven support could enhance long-term retention.